Showing posts with label Notebook. Show all posts
Showing posts with label Notebook. Show all posts

Chrome Pilot Program Releases Cr-48 Notebook. You’ll Want It


Those of you who are participating in the Chrome Pilot program are very close to getting a close-up of this compact gray-black notebook.

As the very first notebook designed with the Pilot program in mind, if you’ve got the heart of a power user, the Cr-48 will steal that heart and never give it back.

Booting takes all of 10 seconds, and resuming from sleep happens instantly. Wi-Fi and 3G are both naturally part of the deal, as is a webcam. The touchpad is on the big side, Google calls it “oversized”, and the 12 inch LCD mirrors a full size keyboard.

Now, when you look at this notebook, there’s a quality that’s immediately obvious, and it’s reminiscent of the square and solid look of full-sized laptops from a decade ago. It somehow spells resiliency and business, and, again – if you’re a power user – this is a look that will feel very intimate to you. But there’s also something refined on top of that, partly from the small form-factor, and partly from the color, which isn’t the purest black.

This quality’s character seems quite outspoken, and you might be able to hear its little voice saying ‘I’ve taken the best out of those tough business laptops and slimmed it down to something neat and sleek, but definitely not cutesy like those other notebooks, and now it all works for 8 hours on end and weighs just 3.8 pounds’.

“What did we leave out? Spinning disks, caps-lock key, function keys, and lap burns.”

I hear you Google. And I want one. Badly.
6:47 PM | 0 comments | Read More

Crimson Alliance Review

Diablo 2 was one of those games I spent so much time on as a youth, that it’ll forever be burned into me. That’s also partly why I rarely play RPGs anymore. As we get older, who has the time? But that format and style of play has kept players enchanted to this day. Now picture the guys who make DLC map packs creating an Xbox Live Arcade RPG with the same basic design.



Welcome to Crimson Alliance.

Crimson Alliance (800 MS Points, 1200 for access to all three characters) looks and feels just like many top-down RPGs while maintaining the simplicity so desired by console players. Featuring three characters (assassin, mercenary and wizard), players journey through a city long since left for dead and embark on an accidental mission while on their way to earn some moolah from some local royalty. With 18 total levels to play through, the short 4-hour campaign isn’t the kind to just leave alone after one playthrough. No, you’ll be begging for more.


Developer Certain Affinity, known best for their work on major franchises like Halo, Call of Duty and Left 4 Dead, made sure that players wouldn’t be satisfied with a single go through the game. That’s why they’ve included three characters that are vastly different from one another, and a cooperative play style that allows for a fun single-player experience, but is clearly made for three people to embark on the true quest. Every level has areas only certain characters can unlock and puzzles that require at least two players.


The real trick behind Crimson Alliance’s multiplayer is that it isn’t required…up to a point. For the first half of the game, an individual can solve simple two-player problems alone with a little creativity, and combat never requires more than one badass, but at some point midway through the campaign a team becomes a requirement for fully unlocking levels. Like the developer is telling players “ok, you’re smart…now get some friends and have even more fun. This clever method doesn’t force players to find others to play with, it gently nudges them towards the idea to make the game more easily accessible.


Even with a throwaway plot, Crimson Alliance is all about massive skirmishes, taking down evil hordes, and collecting as much loot as possible to find better weapons, armor, and equipment. These three staples of the game support character attacks and health points, and any receivable can be found either in one of the game’s three major storefronts or hidden somewhere in a chest in the game. Items are collectable, but can’t be sold, so everything you purchase has to be hard earned.


In this way the game is very similar to Castle Crashers, except with grown-up art and with significantly less content. There aren’t nearly as many levels or weapons, nor is it as complex with alternate worlds for difficulty. However, this action-RPG is a grind in the greatest sense. It wasn’t until I saw my self-inflicted deadline looming that I realized I was playing the same levels again just to get that really expensive armor and weapon.


At first I was very critical of the game’s pricing scheme. 800 Microsoft points ($10) for the game with one character, and an additional 400 points to unlock two others. Why the hell wouldn’t I want access to all three characters? The answer is simple: starting a new character is starting from scratch, and while some players are completionists, others just want to have a good time until the next game comes along. For the latter, there’s a lower price. This pricing doesn’t punish the hardcore gamer, it opens the entry point for more casual or unsure players.


Suffice it to say, after playing through the game as the wizard, I wasn’t interested in starting over as the mercenary or assassin. Each character has something unique, but specialty only matters when playing with friends. I’ve already invested so much time into my wizard that I won’t be using my assassin or mercenary for online play, nor do I have any real incentive to. Except – and this is where Certain Affinity screwed the pooch – if I want to earn all of the achievements. Achievement whores, you’re going to have to pay to get the full 200 achievement points (or, as someone from Certain Affinity [presumably but accurately] pointed out, players can just play through the trial level for free with all three characters to earn all achievements).


My bigger concern is the difficulty, or lack thereof. There are five difficulty settings – easy, normal, hard, immortal, and RIDONKULOUS – and after playing through the game on normal, I was able to switch to ridonkulous without a hitch. Enemies don’t get smarter or faster. They just inflict more damage. What would have previously cost half a heart could now cost three, and multiple hits at once can end the game obnoxiously fast. Worse yet, replaying levels on harder difficulties doesn’t unlock new items better suited for the harder level. All upping the difficulty does is earn more points and make enemies harder. It doesn’t actually make the game more difficult.


There’s nothing inherently new about Crimson Alliance. Instead, it’s a delicious blend of different action RPGs, fresh for Xbox 360 owners to sink their teeth into. The 800 point starting price feels a bit steep (making the 1200 point full purchase even harder to stomach), especially considering the lack of difficulty and leveling, there’s little incentive to want to play more, to want to explore levels more than once. It’s fun while it lasts, and fun again when playing with a friend or two, but eventually the grind is done and we have time well wasted.
3:23 PM | 0 comments | Read More

Smartfish Whirl Mini Laser Notebook Mouse Review

Today I’m going to talk about the little brother to the mouse I reviewed yesterday. The Smartfish Whirl Mini is supposed to be perfect for laptop users, and just as effective as the Smartfish Whirl Desktop version for keeping your hand and wrist straight while using it. So how well does it hold up compared to it’s bigger brother?


First things first:  the design of the Smartfish Whirl Mini Laser Notebook Mouse is pretty much the same as the larger version, with a few notable differences.  The main difference is the color scheme; no longer just boring and cheap glossy black plastic, the Smartfish Whirl Mini sports a very nice grey (or other color – they have several to choose from) plastic middle (the plastic feels more heavy duty than on the desktop version as well) and it also picks up a black rubberized piece on each of the sides.  These black pieces help to make sure the Whirl Mini doesn’t accidentally slip out of your hand, and gives you something with a slight texture to grip.
Another difference is the DPI settings – while the desktop model could go as high as 1600 DPI and as low as 400 DPI, the Whirl Mini is locked in at 800 DPI.  I don’t understand why the ability to change the settings was removed from the Whirl Mini, but it is what it is.  800 is respectable when dealing with laptop mice, but it surely isn’t the cream of the crop.

The Whirl Mini has no advanced features you might like to see either (just like the larger desktop version) – no web buttons, no zoom buttons, etc.  Just the standard two face buttons, and the scroll wheel.  It was a problem with the larger version, and continues to be a problem here as well.

The problems that are seen throughout the Whirl line are really a shame for the Whirl Mini.  It’s by far the better of the two mice in terms of comfort, feel, and design.  With other laptop mice I find myself using the touch pad still more than I do the mouse, but with the Whirl Mini I was actually using the mouse exclusively.  Since I sit with my laptop on my lap when I use it, my hand is usually lower to begin with than if I was on my desktop.  What that meant to me, was that the Whirl Mini really felt natural in my hand.
Another nice thing is that it’s a LOT more portable than it’s desktop counterpart.  It’s about three quarters of the overall size of the desktop version, but only a little over half of the height.  The ErgoMotion pivot point has a much lower profile than the desktop model, which makes it seem a lot less likely to snap off.  While the wireless feature is also essentially the same between the desktop version and the Whirl Mini, the dongle on the Mini is a little bit smaller, and sits almost flush with the side of my laptop, meaning it’s not uncomfortable when it hits my leg.

While I’m finding myself enjoying the use of the Smartfish Whirl Mini, I still can’t justify giving it a score higher than four start out of five.  Yes it’s comfortable, and yes it might be improving the circulation in my hand, but the fact that it still has no advanced features that are standard at other mice with the same price point is a deal breaker for me.  Couple that with the fact that they removed the ability to change the DPI, and four is generous.  Don’t get me wrong, if you really want an ergonomic mouse for your laptop, this is a good choice – there just might be better.
Pros:
  • Compact design
  • The cheap and ugly look of the desktop version has been fixed
  • Very comfortable to use
Cons:
  • Removing the ability to change the DPI was not smart
  • No advanced features to speak of
  • Might be too small if you have larger hands
You can pick up the Smartfish Whirl Mini Laser Notebook Mouse from Amazon for $37.01
3:19 PM | 0 comments | Read More

Actor Notebook Case

If’ you’ve made an investment into one of Apple’s Macbook Pros then you’re probably relatively cognizant of how you dress and what bag you tote your precious laptop in.  Last we saw, the Bamboo Blackbox Cases were the answer to our needs.  But a new contender has emerged, though it appears to be largely conceptual – at least for now: the “Actor” notebook case.


To a large degree it’s a wood suitcase.  When and if it becomes available, it will accomodate up to a 17-inch laptop, which they say can also hold a power supply and mouse.  The inside is lined with felt to protect your laptop from sudden jolts as well as scratches.  To access the case’s interior, there is a unique hinged opening that fastens closed using a thumb screw or lock.

Though no specs have been provided on an official level, the pictures seemed to indicate that they do have the Apple consumer in mind.  In other words, this case won’t hold one of those fatty laptops.

The “Actor” notebook case is designed by Athanasios Babalis and Christina Skouloudi.  Their work will be unveiled at London Design Week 2011.
3:00 PM | 0 comments | Read More

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